namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 可跳跃的台阶或峭壁的相关数据（注意必须和EntityParamTriggerRect配合使用）
    /// </summary>
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class EntityParamLedgeData : BaseEntityDynamicParam
    {
        public override EntityDynamicParamType type => EntityDynamicParamType.Ledge;
        public int jumpDistance;
        public int jumpHeight;
    }
}
